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Advanced windows debugging source code download.Download Debugging Tools for Windows

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Advanced windows debugging source code download



 

By using our site, you agree to our collection of information through the use of cookies. To learn more, view our Privacy Policy. To browse Academia. Between the covers is a wealth of information that clearly demonstrates how to take a logical approach to finding and eliminating bugs. This is an absolute must-have book for anyone who develops, tests, or supports software for Microsoft Windows.

This volume contains the kind of stuff we all wish we had known back at the beginning of those projects-the kind of stuff that the debugging guru tells you over a coffee-spilled keyboard on February 29 only because an extra day showed up and he has the afternoon free; the kind of stuff that only comes from actually building and then debugging complex systems projects instead of just reading about somebody else doing it.

This book is one of those very rare 'other' books. Get two copies. You will always be lending the other one out. In-depth examples showing how to debug intricate problems, such as stack and heap corruptions, make this book stand out among current available literature on debugging Win32 software on Windows. The book is highly practical and is filled with numerous debugging tricks and strategies. Francesco Chilosa.

Alex Vargas. Unnikrishnan Muraleedharan. Fundamentals of computer hacking exploit coding. JIawei Chen. Ho Ngoc Hanh. Virtualization is a technology that combines or divides computing resources to present one or many operating environments using methodologies like hardware and software partitioning or aggregation, partial or complete machine simulation, emulation, time-sharing, and others.

Vir-tualization technologies find important applications over a wide range of areas such as server consolidation, secure computing platforms, supporting multiple operating systems, kernel de-bugging and development, system migration, etc, resulting in widespread usage. Most of them present similar operating environments to the end user; however, they tend to vary widely in their levels of abstraction they operate at and the underlying architecture.

This paper surveys a wide range of virtualization technologies, analyzes their architecture and implementation, and proposes a taxonomy to categorize them on the basis of their abstraction levels.

The paper identifies the following abstraction levels: instruction set level, hardware abstraction layer HAL level, operating system level, library level and application level virtual machines.

It studies examples from each of the categories and provides relative comparisons. It also gives a broader perpective of the virtualization technologies and gives an insight that can be extended to accommodate future virtualization technologies under this taxonomy. The paper proposes the concept of an extremely lightweight technology, which we call as Featherweight Virtual Machine FVM , that can be used to " try out " untrusted programs in a realistic environment without causing any permanent damage to the system.

Finally, it demonstrates FVM's effectiveness by applying it to two applications: secure mobile code execution and automatic clean uninstall of Windows programs. Elite X. Log in with Facebook Log in with Google. Remember me on this computer. Enter the email address you signed up with and we'll email you a reset link. Need an account? Click here to sign up. Download Free PDF. Advanced Windows Debugging. Adof Abel. Related Papers. Android Apps with Eclipse. Hacking: The Art of Exploitation, 2nd Edition.

The art of computer hacking. Reverse Engineering for Beginners-en. A Survey on Virtualization Technologies. C Deconstructed Discover how C works on the. NET Framework.

 


- Advanced Windows Debugging - Hewardt, Mario; Pravat, Daniel: - AbeBooks



 

Anyone from a low-level system developer to a high-level RAD developer will benefit from reading this book. Whether your preference is writing Windows-based software in assembly language or by using the. NET framework, there is a ton of useful information to be learned about the tools and techniques behind Windows debugging.

Over the years, we've had several discussions with higher level RAD developers who claim that they really don't see the need to learn about these low-level topics.

After all, the beauty of writing code at a higher level is that all of the low-level intricacies are abstracted and hidden away from the developer. We couldn't agree more.

However, our claim is that although abstractive programming allows the developer not to have to focus on low-level details, it does not negate the need to know how the abstraction really works. The substance behind this claim is simple. What you are working with is really just that—an abstraction. Usage of this abstraction in a design that it was not suited for can cause serious problems in your software; and in such a case without a solid understanding of how the abstraction works, it can mean the difference between shipping your product on time and slipping the release date by several months.

Another key factor when considering mastering the Windows debuggers and tools is related to the debugging of live production servers. While every attempt should be made to fix bugs before shipping a product, we all know that some bugs might slip through the cracks.

When these bugs do surface post release, it can be a real headache tracking them down. Customers who encounter the bugs on live production servers are typically very sensitive to downtime and configuration changes, making it impossible to install a complex debugger package.

The Debugging Tools for Windows, on the other hand, enables live debugging with no server configuration change and no installation requirements. In short, it enables customers to keep a pristine server during the troubleshooting process. Just as software developers will find the information in this book useful in their day-to-day tasks, so will Quality Assurance engineers. Quality Assurance typically runs a battery of tests on any given component being tested.

During this time, any number of bugs can surface. Whether they are memory corruptions, resource leaks, or hangs, knowing what extended instrumentation to enable during the test run can dramatically reduce the time it takes for root cause analysis.

For instance, imagine that quality assurance is tasked with stress testing a credit card authorization service. One of the goals is that the service must be capable of surviving one week of continuous and simultaneous hammering by client requests.

On day six, the service starts reporting errors for all client requests. At this point, the developers responsible for the service are called in to analyze the problem. It doesn't take long for them to figure out that the server has run out of memory, presumably due to a small memory leak that accumulates over time. After six days of accumulated leaks, figuring out the source of the leak, however, is a much bigger challenge that can take days of debugging and code reviewing.

Had the correct extended instrumentation been enabled while running these tests, the time it would have taken to analyze the leak could have been greatly reduced. In much the same way as Quality Assurance uses the Windows debuggers and tools to make root cause analysis more efficient, so can the product support engineers.

Product support faces many of the same problems that quality assurance and software developers face on a day by day basis.

The key difference, however, is the environmental constraints that they work under. The constraints can include not having full access to the server exhibiting the problems, having a limited amount of time available for troubleshooting the server, having limited access to customer source code, and other issues. The information presented in this book will give product support engineers a great deal of ammunition when tackling these tough problems.

Knowing how to debug customer problems with minimal downtime and minimal system configuration changes enables product support engineers to much more efficiently and non-intrusively gather the required data to get to the bottom of the problem.

It should come as no surprise that the material presented in this book is highly technical in nature. We are not going to try and convince you that you don't need to know anything about Windows internals to benefit from the book because the simple truth is that you do. As with any technically oriented book, a certain amount of knowledge is assumed.

While writing this book, we came to the realization that some of the areas of Windows we were writing about had been taken for granted. Sure, most of the time we knew that those areas worked a certain way, but did not know exactly what made them work that way. We could have simply accepted the fact that they just work , but curiosity got the best of us as it usually does.

We spent quite a lot of time researching the topics and trying to connect the dots. The net result was a more in-depth understanding of Windows, which, in turn, allowed us to more efficiently debug problems. The basic principle behind learning anything is that there must be a will to learn.

Depending on your background, some of the low-level material in the book might feel intimidating. Embrace this intimidation, and you will be in a stronger position to fully grasp and understand the contents of this book.

If you possess the will to learn and have a great deal of curiosity, you will be well on your way to becoming an expert in Windows debugging. This book is about advanced Windows debugging, and as such parts of the book are dedicated to describing the internals of several integral Windows components for example, heap manager, RPC, security subsystem.

Our intentions are not to fully explain all aspects of these components but rather to give a brief but in-depth summary of how the component functions in relationship to the debugging scenarios being illustrated. If you want to take your knowledge of the internals of Windows even further, we strongly recommend reading. The book consists of three major parts. In this section, we provide a short description of the contents of each chapter.

Part I lays the groundwork and provides an overview of the tools and debuggers and gives the readers the ability to familiarize themselves with the fundamentals of the debuggers. Even if you are already familiar with the Windows debuggers, we strongly encourage you to, at the very least, skim through these chapters as they contain a ton of valuable information.

Chapter 1, "Introduction to the Tools," provides a high-level introduction to the tools used throughout the book. Topics such as download locations, installation instructions, usage scenarios, and sample runs are detailed. Chapter 2, "Introduction to the Debuggers," introduces the reader to the fundamentals of the Windows debuggers.

Basic concepts such as what debuggers are available, how to use them, and how to configure them are covered. Read about the new features and fixes from November. To use Cygwin or MinGW debugging features, the debugger path must be set manually in the launch configuration launch. To debug your Cygwin or MinGW application, add the miDebuggerPath property and set its value to the location of the corresponding gdb.

Conditional breakpoints enable you to break execution on a particular line of code only when the value of the condition is true. To set a conditional breakpoint, right-click on an existing breakpoint and select Edit Breakpoint. This opens a small peek window where you can enter the condition that must evaluate to true in order for the breakpoint to be hit during debugging. In the editor, conditional breakpoints are indicated by a breakpoint symbol that has a black equals sign inside of it.

You can place the cursor over a conditional breakpoint to show its condition. Function breakpoints enable you to break execution at the beginning of a function instead of on a particular line of code. With the advent of cloud computing, Mario has worked in the SaaS arena and delivered the Asset Inventory Service as well as leading a team of developers building the core platform for the next generation Microsoft online management service — Windows Intune.

Mario has also worked closely with enterprise customers as a Dedicated Developer Premier Field Engineer helping ensure that customers build their solutions on the Microsoft stack in the most efficient and reliable way possible. Mario lives in Washington state with his wife, daughter and two dogs. Enhance your purchase.

Previous page. Publication date. Print length. See all details. Next page. Frequently bought together. Total price:. To see our price, add these items to your cart. Some of these items are dispatched sooner than the others. Show details Hide details. Choose items to buy together. Inside Windows Debugging Developer Reference. Get it Jan 25 - Usually dispatched in 11 to 12 days. Get it Jan 18 - Customers who bought this item also bought. Page 1 of 1 Start over Page 1 of 1.

Mario Hewardt. Windows Internals, Part 2 Developer Reference. Andrea Allievi. Windows 10 System Programming, Part 1. Pavel Yosifovich.

   


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